The Cats of Ephesus
The ruins remember everything. Especially the blood. And even though the cats bear witness to it all—nine lives won’t be enough to survive the night.
At dawn, when the sun spills over the Library of Celsus, the cats of Ephesus wake to a world shaped by two great forces: the noisy tourists, the “Loud Ones”, who flood the Marble Road by day, and the drifting “Quiet Ones” who rise at night—ghosts dried thin by centuries of forgotten grief.
Silas, a thoughtful young tom cat marked by a strange sigil on his chest, sees what others in his colony refuse to admit. The ruins shiver. The stones remember. And the shadows stir with ancient warnings. When he encounters a Roman Echo whose passing turns trash to powder, Silas realizes the past isn’t sleeping—it’s waking.
But something far worse is rising from below.
Vex, ruler of the sewer rats, leads his oil-slicked colony into the open, fouling water, desecrating relics, and claiming the ruins as his new empire. Even the ghosts recoil from what lurks in the deep drains. After a collapse fractures the colony’s trust, Silas is exiled for speaking of the Echoes. Only Iskra—a swift, sharp-eyed thief with more courage than caution—chooses to follow him.
Their journey takes them through hidden chambers and forgotten theaters, where Quiet Ones replay lost tragedies and reveal a sinister truth buried beneath Ephesus: a locked cistern, a betrayed woman, and a thirst so old it burns through the stones.
To save both the living and the dead, Silas must solve an injustice older than the Library itself and confront Vex in a final clash on the Marble Road—where ghosts rise, marble cracks, and the forgotten demand remembrance.
The Cats of Ephesus is a mythic, atmospheric adventure where ancient memory and feline survival intertwine—an odyssey of courage, loyalty, and the uneasy peace between what lives, what lingers, and what refuses to be forgotten.
Coming 2027
